StarMeld lets you combine multiple Star Citizen language packs into a single
global.ini file. Star Citizen only loads one localization file — if a key is
missing, you see raw @key_name text in-game. This tool merges everything so nothing breaks.
Select which language packs you want to use, then choose which pack to use for each category of text
(ship components, missions, UI, etc.). Everything runs in your browser — nothing is uploaded anywhere.
You don't have to use the pre-populated packs; you can upload any global.ini file you want.
For full details, see the README on GitHub.
Enable the packs you want, then choose a merge mode below.
Choose which language pack to use for each category. Set an entire group at once using the group dropdown, or override individual categories below it. Tip: Start by clicking “Set as Default for All Categories” on your preferred pack, then fine-tune individual categories as needed.
Set the priority for each enabled language pack. Priority 1 wins all conflicts — its customizations are always applied. Lower priorities fill in the remaining gaps where higher-priority packs match stock. Use the arrow buttons to reorder.
Search the complete key database to see which category each localization key belongs to. Searches both key names and values.
Values shown are from the stock (vanilla) global.ini. Modified values from language packs are not displayed here to keep the browser fast.
Compare how different language packs modify the same keys. Enable language packs above first.
Search for any key, see its value across all enabled packs, and set your own custom value. Your customizations become a source called “My Customizations” that you can use in both the Category Merge and Priority Merge tabs.
After downloading your merged global.ini, place it in your Star Citizen installation:
If you're using PTU, EPTU, or HOTFIX, replace LIVE with the appropriate channel folder:
You also need a user.cfg file in the channel root folder (e.g., StarCitizen\LIVE\user.cfg). Create it if it doesn't exist, and make sure it contains:
The data\Localization\english\ folder structure may not exist yet — create it manually if needed. The game will read your custom file on next launch.